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[Anim] "Fix Mask" appears after importing motion file
"Fix Mask" appears in the Animation importer after importing motion file.Using the "Fix Mask" button fixes the problem, but the same... Read more
[Shuriken] Trigger radius scale property is not exposed to public API
Cannot change ps.trigger.radiusScale by script, while:ps.collision.radiusScale is visible and fully accessible and alterable. Add ps... Read more
[Android] The Splash Screen is not working anymore
Custom splash screen is not being shown anymore Read more
[Mobile] If 'Clear Flags' option is set to 'Don't Clear' on camera the w...
Steps to reproduce:1) Open the attached project.2) Attach scene 'Main' to build.3) Deploy to Android device or iOS device via Xcode.... Read more
[UNET][Standalone] Inconsistent load order of networked objects in Edito...
Steps to reproduce:1. open attached project '805873_54.zip'2. build and play3. host and join local host (using editor and standalone... Read more
Upgrading from 5.4.0b19 to 5.4.0b22 sets all Sprite Renderer materials t...
Reproduction steps: 1) Create new project in 5.4.0b192) Create new GameObject3) Attach Sprite Renderer to it.4) Set Sprite Renderer ... Read more
[Editor][OSX][Regression] NullReferenceException in PackageImportTreeVie...
Steps to repro: 1. Open Unity on OSX;2. Open Asset Store (Window -> Asset Store);3. Download any package;4. Click 'Import' button... Read more
[build report] exception in editor on calculating size for WebGL build
-e: see title, feature looks working otherwise--no such exception thrown in 5.4.0b22 -repro:--open attached project or create new em... Read more
Unity Ads uses CPU on Android when in background
When Unity Ads is enabled and the game is in background, it still uses up CPU. Apps without Ads does not use CPU when they are in ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor