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CanvasRender.OnTransformChanged is being called every frame even though ...
Steps to reproduce:1.Open attached "Hierarchy-Transform tests" project2.Open "CanvasRenderer.OnTransformChangedTest" scene3.Open Pro... Read more
Crash at Camera::GetWorldToCameraMatrix when calling CommandBuffer.DrawR...
Steps to reproduce: 1. Open attached project "808298.zip"2. Open scene "combuf_DrawRenderer"3. In hierarchy, select "OrthoCamera"4. ... Read more
Inconsistent OnEnable ordering between parent and child
Reproduction steps:1. Open attached project2. Open scene3. Play the scene-- Notice that Cube is loged out before Sphere4. In the hie... Read more
[Android] Some devices crash on launching app on 5.5.0a2
To reproduce:1) Create new project2) Build and run for Android3) Notice a crash DUT (Reproduced):Google Nexus 5 (Adreno 330) (Androi... Read more
[LOD] LOD's bounding box is not aligned with LODGroup
Steps to repro: 1. Open Unity;2. Open attached project and '350-LODFading-subset' scene;3. Select 'Percentage LOD Object' gameobject... Read more
[LOD] LOD object blinks upon transition in cross-fade animation mode
Steps to repro: 1. Open Unity;2. Open attached project and 'LODtransitionBug' scene;3. There is and LOD Group gameobject in the scen... Read more
[InitializeOnLoadMethod]Crashed in GetUVArrayHelper<Vector2f> when tryin...
Steps to reproduce: 1) Download attached project " TestProject.zip" and open in Unity.2) Open scene "scene".3) Click 'Crash Unity' b... Read more
[Win] First time calling SystemInfo.deviceModel when game is maximized o...
How to reproduce:1. Open the attached "ExceptionTest808191.zip" project2. Open "0_Main_Menu" scene3. In Game view select "Maximize o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field