Search Issue Tracker
Fixed in 5.4.3
Votes
4
Found in
5.4.0b22
Issue ID
808298
Regression
No
Crash at Camera::GetWorldToCameraMatrix when calling CommandBuffer.DrawRenderer
Steps to reproduce:
1. Open attached project "808298.zip"
2. Open scene "combuf_DrawRenderer"
3. In hierarchy, select "OrthoCamera"
4. Click "Draw Renderer" button found in "Command Buffer Crash" script component
- Unity crashes at Camera::GetWorldToCameraMatrix
Reproduced with: 5.3.5p5, 5.4.0b23, 5.5.0a2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Tim-Wiese
Oct 20, 2016 02:26
Also Getting this in 5.4.1f1 and 5.4.1p4