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[Android]Very long build times in Android due to assets in 'Resources' f...
To reproduce:1) Create new project2) In Resources folder, fill it with a lot of Assets2) Build it for Android on 5.2 and 5.3 - notic... Read more
Unity crashes and no stacktrace is created
Reproduction steps:1. Open project attached in the edit2. Project doesn't launch3. If it does start, Re-import LeapMotion asset and ... Read more
refactoring class name in monoDevelop makes objects lose that script ref...
Steps to reproduce:1. Create a new project2. Create a new C# script, name it "test"3. Create a new gameObject in the hierarchy4. Att... Read more
ManualCamera.Render() Camera does not invoke image effects
Steps to reproduce : 1) Download attached project "OnRenderImage.zip" and open in Unity.2) Open scene "test" and press Play.3) In Hi... Read more
[WSA] TouchScreen keyboard input doesn't work on UWP builds
Reproducible on 5.3.5 p1 - p6 versions.Regression from 5.3.5p1.Works fine on 5.4.0b24.Issue reproducible on WSA Universal 10. WSA 8.... Read more
Multiple scenes stay loaded if the editor is closed while in play mode
How to reproduce:1. Open the attached project2. Open and play sceneA3. It will load additively sceneB4. Close the editor while in pl... Read more
Loading asset bundles asynchronously causes errors
How to reproduce:1. Open the attached project2. Open scene1 scene3. Edit BundleTestEditor script line 26 so it would Build asset bun... Read more
When use Point Light and duplicate object at the same position - it beco...
- please see attached video (PointLightBug.swf)it happens on 5.4.0b23 and 5.5.0a2 in both Scene view and Game view Steps to reproduc... Read more
Light Baking displays issues when used with a Cache Server
Lighting that has been manually baked displays visual errors after switching platforms whilst using a Cache Server. Reproduction Ste... Read more
Background for the UI sample scenes doens't cover the Game View in Defau...
Steps to reproduce : - import the UI sample scenes- open the Controls scene- press play and notice the background doesn't cover the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field