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[Terrain] Grass can not receive shadows from pointlight
Steps to reproduce:1. Open case_810803-GrassShadow project2. Open GrassShadow scene3. Select Cube in hierarchy and move it on X or Z... Read more
[iOS] Normal map texture is much lower quality on iOS device than in editor
Steps to reproduce: 1. Open attached project (normalmap_stripped.zip)2. Open and play 'scene0' scene3. Notice how the plane texture ... Read more
[SinglePassStereo] Legacy Vertex Lit stereo discrepancy with spotlights
When using Single-Pass Stereo and the Legacy Vertex Lit rendering path in VR there is a discrepancy between the left and right eyes ... Read more
Casting from System.Action<String> to System.Action doesn't fail, instea...
Steps to reproduce: 1. Open attached project (null_stripped.zip)2. Open and play 'Test' scene Expected behaviour: compilation error ... Read more
[WSA][UWP]Plugins marked compatible with .NET scripting backend, partici...
The real bug here is Assets\CryptAES\Universal\CryptAES.dll is marked as compatible with .Dot Net backend. But even though we're bui... Read more
[iOS] System prompt for Media Library Usage access is shown when playing...
Steps to reproduce: 1. Open attached project2. Build for iOS3. Build to device with iOS 10> The game will try to play a video tha... Read more
Editor freeze on Cleanup mono while closing
How to reproduce: 1. Open the attached project and "Level" scene in it.2. Try exit Editor and notice Unity is completely frozen. Exp... Read more
[Networking] Enabling "reliable fragmented" for channel 0 causes clients...
Reproduction steps:-----------------------------1) Open user's project "MultiPlayerTest"2) Build scene "Scene" for standalone3) Run ... Read more
Font accent exedes the text box limits
Steps to reproduce : - create a new project- import the font attached- create a new text box and add the attached font- type somethi... Read more
Virtual reality mode cannot be turned on for Android platform w/ VR Samp...
Steps to reproduce:1. Create new project2. Import "VR Samples" from Asset Store3. Switch platform to Android4. Turn on VR mode in Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS