Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0b24
Issue ID
810692
Regression
Yes
[Networking] Enabling "reliable fragmented" for channel 0 causes clients to fail
Reproduction steps:
-----------------------------
1) Open user's project "MultiPlayerTest"
2) Build scene "Scene" for standalone
3) Run the same scene as a host in editor
4) Run the standalone build and connect as client
--- You will see 2 cubes (they can be moved around with the arrow keys)
5) Disconnect the client and connect again
--- The server will spawn the player cube, but the client never gets any data
Regression introduced in 5.3.5p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment