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[Multiplayer] InvalidOperationException when select NeworkManager in Hie...
Doesn't happen in 5.4Happens in 5.5.0a2 and a3Happens only when you select NetworkManager object for the first time How we can repro... Read more
InvalidOperationException when clicking on the color picker on OSX
Steps to reproduce : - create a cube- create a material and assign it to the cube- click on the color picker for the material and no... Read more
[Standalone] When scene is loaded using additive mode SpriteRenderer los...
How to reproduce:1. Open the attached project "812457ReproProjectSons.zip"2. Open and play Demo_Self-Playing scene3. Hit Escape key-... Read more
unity player allocates too much memory on some Android
The app uses up too much native heap memory on Android devices. Read more
Using AssetDatabase.LoadAllAssetsFromPath on HideInHierarchy objects ret...
Steps to reproduce: 1. Open attached project2. In project tab, delete Test.aseet scriptable object3. In top menu, click Test > Cr... Read more
[Animation] Using Slate from A$ crashes in the editor in GetLayerAndStat...
Steps to reproduce:1. Open users attached project2. Scene "test"3. Click on "Cutscene" in the "Hierarchy"4. In the "Inspector" tab c... Read more
Check for Updates menu in Beta versions does not inform about new updates
1. Open Unity 5.4.0b152. Open Help -> Check for Updates panel Notice that it says that Unity is updated to latest version regardl... Read more
Drag and drop files to Editor is not allowed
Regression from Version 5.5.0a2 (1e05ca6d4898)Steps:1. Open Editor2. Try to drag and drop unity package or scripts into Editor==>... Read more
[Linux] Player crashes on exit
Steps to reproduce:1) Open the attached project or create a new one.2) Build for Linux on a Windows or OSX machine.3) Run the build ... Read more
Assetbundle CRC changes if assetbundle folder files being deleted and re...
Steps to reproduce: 1) Download attached project "Zombie toys.zip" and open in Unity.2) Use Asset->Build AssetBundles to build th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS