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AnimationEvent is not being fired on lower FPS (when transitioning to em...
Steps to reproduce: 1) Download attached project "Missing Animation Events.zip" and open in Unity.2) Open scene MainScene and press ... Read more
[Standard Assets] Shadow/Light problem using Projector
Steps to reproduce: 1) Download attached project " PrototypeSkater.zip" and open in Unity.2) Open Test Scene.3) In Project tab, clic... Read more
[iOS] Video freezes with 'Filename: currently not available on il2cpp Li...
Steps to reproduce:1) Open the attached project.2) Build and deploy to an iOS device.3) Press anywhere on the screen after the app l... Read more
Clicks on UI doesn't work on Windows 8.1 Phone Emulator
To reproduce:1. Build and run attached project on WP8.1 emulator2. Try to click button3. Notice that button doesn't work Reproducibl... Read more
Images doesn't work with Offset and Tiling values
Steps to reproduce: 1) Download attached project "Sample.zip" and open in Unity.2) Open scene "Main".3) In Project tab, go to Assets... Read more
Editor crashes with RenderLoopContext::`vector deleting destructor'
Reproduction steps:1. Extract the attached archive 'Files.zip' to drive D:\ (Result: D:\Files\Project)2. Open the project3. Open the... Read more
[IL2CPP] MarshalDirectiveException; marshaling of delegates as fields of...
Issue with marshaling of delegates as fields of a struct when using IL2CPP - As noted by the user, there are no issues when using th... Read more
[WebGL] The browser could not allocate enough memory for the WebGL content
Reproduction steps(GIF attached):1. Open attached "stripped" project.2. Build it for "WebGL" platform.3. Open the standalone.4. Clic... Read more
Custom font material is missing after loading UI text prefab from an Ass...
Steps to reproduce:1. open user's attached "StaticFontBug.zip"2. open and play scene "Main"3. go into scene view and move UI panel p... Read more
[MSE] Built lightmaps are not applied due to positioning in hierarchy
Steps to reproduce:1. open users attached project2. open SceneB3. add SceneA to hierarchy4. build lightmap Result: Builds lightmap b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS