Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.5p4
Issue ID
812879
Regression
No
[Standard Assets] Shadow/Light problem using Projector
Steps to reproduce:
1) Download attached project " PrototypeSkater.zip" and open in Unity.
2) Open Test Scene.
3) In Project tab, click on Standard Assets >> Effects >> Projectors >> Prefabs.
4) Drag and drop BlobShadowProjector in game scene.
5) Move BlobShadowProjector through the game scene and check how shadow looks distorted.
Expected result: See attached gif "goodProjector.gif".
Actual result: See attached gif "wrongProjector.gif".
Reproduced with: 5.2.4f1, 5.3.5p7.
Not reproduced with: 5.4.0b25.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment