Search Issue Tracker
[DX11] GPU Skinning + Tessellation shaders crash AMD drivers
If the last thing rendered before GPU skinning starts was using tessellation shaders, then the actual GPU skinning crashes AMD drive... Read more
ParticleSystem appears in a different place than it should be
Steps to reproduce: 1) Download attached project 'ParticleChanges.zip' and open in Unity.2) Open scene 'TestScene'.3) Press Play. No... Read more
Coroutine never breaks out of yield of another Coroutine if other is sto...
Steps to reproduce:1. open users attached project2. run scene 'test1'- several messages printed Actual:1) Beginning 12) Stopping oth... Read more
Errors in console appear after downloading texture with UnityWebRequest
Steps to reproduce: 1. Open the attached project (DownloadTextureIssue.zip)2. Open and play 'DownloadTextureIssue' scene3. Press 'Do... Read more
Standalone of Viking Village looks slightly darker with Metal than with ...
Standalone of Viking Village looks slightly darker with Metal than with GLCore API. 1. What happened Imported the Viking Village pro... Read more
Crash on “compute_class_bitmap” when opening new window
To reproduce the issue follow the steps:1. Open the project user have attached.2. Select and open "FullSerializer" tab in menu bar.3... Read more
ScriptableWizard.DisplayWizard always creates a new instance instead of ...
Steps to reproduce: 1) Download attached project "ScriptableWizardBug.zip" and open in Unity.2) In menu press on 'ScriptableWizard' ... Read more
After importing "The Courtyard" project, textures are missing until mate...
After importing "The Courtyard" project, textures are missing until material shaders are set to "Standard" 1. What happened After im... Read more
The Courtyard project displays two shader errors in 5.5.0a3 on import, p...
The Courtyard project displays two shader errors in 5.5.0a3 on import, project cannot start. 1. What happened Imported The Courtyard... Read more
Steamworks.NET API wrapper crashes the Editor
Reproduction steps:1. Open the attached project2. Open Steam and log in3. Play scene Result: Editor crashes after a few seconds Repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS