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Custom Font error when setting the font size
1. Open user attached project in 5.4.0b25Notice that text is not rendered and "Font size and style overrides are only supported for ... Read more
[IL2CPP] Building process fails when two structs contain struct arrays o...
Steps to reproduce:1) Open the attached project.2) Build for iOS with IL2cpp. The building process fails; an empty project is built. Read more
[Frame Debugger] Game view doesn't show anything if GlobalFog(Script) is...
Steps to reproduce: 1) Download attached project 'TestFrameDebugger.zip' and open in Unity.2) Open scene 'test'.3) In Hierarchy tab,... Read more
[ParticleSystem] Playing the scene with more than 270 particle prefabs c...
How to reproduce:1. Open the attached project2. Play the scene3. Crash Note: The limit of particle prefabs is 270 then editor doesn'... Read more
Changing the bundle ID in iOS changes it in Android
Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more
[WebGL] GUI.DrawTexture sprites distorted
Steps to reproduce:1. Open attached project "case_813857-WebGL.zip"2. Open "banner" scene.3. Press play.4. Select language if prompt... Read more
Standard Assets install the Editor scripts in the Assets Root instead of...
Just import Standard Assets to your project Read more
Image Wrap Mode > Repeat disappears in Scene/Game views after Ctr+A
Steps to reproduce: 1) Download attached project 'Texture Repeat Bug.zip' and open in Unity.2) Open 'Test' scene.3) Check how textur... Read more
Passing floating point numbers to SelectionGrid Rect makes button blurry
1. Open my attached project(813810 repro)2. Play Main Level sceneNotice GridReal button is a little bit blurry. This happens because... Read more
Coroutine never breaks out of yield of a Coroutine if it has yielded the...
Steps to reproduce:1. open users attached project2. play scene 'ExampleScene'- Several messages logged into console Expected: follow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS