Search Issue Tracker
Cinemachine Camera drifts when "Tracking Target" GameObject is set to no...
How to reproduce: 1. Open the attached “IN-90312_BugReport_Cinemachine” project 2. Open “SampleScene” 3. Locate and select the Vi... Read more
The Cinemachine Pan Tilt Component recenters to 0 when the Center value ...
How to reproduce: 1. Open the “IN-91244-CinemachineCenterBug.zip“ project 2. Open the “SampleScene“ 3. Select the “CinemachineCam... Read more
Cinemachine Orbit Style size is functionally scaled down when The "Inher...
How to reproduce: 1. Open the “IN-89881-CinemachineInheritPosBug.zip“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Obser... Read more
The Decollider extension fails to pull the Camera out of all colliders w...
Reproduction steps: 1. Open the attached “IN-91580” 2. Open the “Assets/Shrunk/Scenes/CinemachineDecollider.unity” Scene 3. Enter... Read more
[Cinemachine][UX] Create button and Drag and Drop is allowed when editin...
Reproduction steps: 1. Open the attached “IN-92369_create_button_bug“ project 2. Open the “Assets/Scenes/Tutorial.unity” scene 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window