Search Issue Tracker
Fixed
Fixed in 3.1.3
Votes
0
Found in [Package]
3.1.2
Issue ID
CMCL-1633
Regression
No
The Decollider extension fails to pull the Camera out of all colliders when there are multiple obstacles between camera and target
Reproduction steps:
1. Open the attached “IN-91580”
2. Open the “Assets/Shrunk/Scenes/CinemachineDecollider.unity” Scene
3. Enter Play mode
4. In Play mode, move near an obstacle and move camera so it will slide along the surface
5. Observe the Scene or Game view
Expected result: The camera is pulled out of all colliders
Actual result: The camera is pulled out of one collider but stays inside another object
Reproducible with: 3.1.0, 3.1.2 (2022.3.55f1, 6000.0.33f1, 6000.1.0b1)
Couldn’t test with: 3.1.0, 3.1.2 (2021.3.47f1) (Cinemachine 3 is not available)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Reproducible in the Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
- UI breaks when Multiplayer Center window section divider is moved too far
Add comment