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"Unhandled exception at 0x00007FFD58D4CC91 (GameAssembly.dll)" is thrown...
How to reproduce: # Open the attached project "test21_3_1_16.zip" # Build the project for UWP # Open the built Solution # Deploy on... Read more
XR Automated Input Tests crash on Hololens 2
We're encountering a crash starting from 06/24 when running [XR Automated Input Tests|https://github.cds.internal.unity3d.com/unity/... Read more
[XR SDK][OpenXR] Editor crashes on XRInputSubsystem:GetSupportedTracking...
Reproduction steps: 1. Open the user's attached project "OpenXR_Unity.zip" 2. Load the "Main" scene 3. Enter Play mode and then exit... Read more
[Quest 2] OpenXR plugin OpenXRFeature OnAppSpaceChange not triggered
Steps to reproduce: 1. Open the attached user's project "HandTrackingTest.zip" 2. Make sure OpenXR is selected as the XR Plugin 3... Read more
[OpenXR] Build fails due to AndroidManifest merge conflict with OpenXR
Steps to reproduce: 1. Open the attached user's project "UOPENXR.zip" 2. Make sure OpenXR is selected in the XR Plugin management ... Read more
Mock Runtime option in OpenXR toggles on after entering Play Mode if it ...
Steps to reproduce: 1. Open the attached user's project "test.zip" 2. Connect Oculus link to Quest 2 3. Make sure OpenXR is selec... Read more
Crash on Internal_PumpMessageLoop when entering Play mode without a headset
Reproduction steps: 1. Open user attached project "VR-Crash-Test.zip" 2. Make sure Oculus app is turned on 3. Disconnect headse... Read more
OpenXR doesn't record the microphone when initializing
Reproduction steps: 1. Open user attached project the "XRHeadsetMicrophone.zip" 2. In the Hierarchy select “Microphone” 3. In t... Read more
[Quest] Error "WebException : Error: NameResolutionFailure" when using H...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Samples/XR Interaction Toolkit/2.4.3/Starter Ass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene