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Third Party Issue
Votes
2
Found in [Package]
1.7.0
Issue ID
OXRB-171
Regression
No
Crash on Internal_PumpMessageLoop when entering Play mode without a headset
Reproduction steps:
1. Open user attached project "VR-Crash-Test.zip"
2. Make sure Oculus app is turned on
3. Disconnect headset from computer
4. Enter Play mode
Expected result: Error message, that headset is not connected
Actual result: Crash
Reproduced with: 1.6.0 (2022.2.10f1), 1.7.0 (2022.2.17f1, 2023.1.0b14, 2023.2.0a12)
Could not test with: 2020.3.47f1, 2021.3.24f1 (issue with “UnityObjectAddedBroadcaster.cs” script)
Reproducible on: Windows 10
Note: Reproduces also in Player
First few stack frames:
UnityEngine.XR.OpenXR.OpenXRLoaderBase:Internal_PumpMessageLoop <0x000cd> UnityEngine.XR.OpenXR.OpenXRLoaderBase:ProcessOpenXRMessageLoop <0x0023a> UnityEngine.XR.OpenXR.OpenXRLoaderBase:Deinitialize <0x00392>
UnityEngine.XR.OpenXR.OpenXRLoaderBase:Initialize <0x0062b>
Favro link: https://favro.com/organization/c564ede4ed3337f7b17986b6/7d68353be445fc2630fc1f1c?card=Uni-360392
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Resolution Note:
Meta is aware of this issue and is working on a fix. They have provided the following workaround:
When using Unity OpenXR Plugin and have “Developer Runtime Features” enabled in the Oculus app, Unity editor might crash when starting the VR preview. The workarounds are (1) Switch to Oculus XR Plugin, or (2) Disable “Developer Runtime Features”, or (3) Start Quest Link before using play-in-editor.