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[Shader Graph] 19.3 and 19.2 verified package version of Shader Graph is...
19.3.and 19.2 verified package version of Shader Graph is behind 19.1 verified package version. 19.3 and 19.2 verified version is 5.... Read more
[Shadergraph] Putting quotes in the name of a property causes nodes and ...
Repros on every version from 4.10.0 to master (f1685926ca) Repro steps: 1. Create a new shadergraph or subgraph 2. Add a vector1 pr... Read more
[ShaderGraph] Alpha control value on Flip is not being serialized
Value reverts to unchecked when reloading graph and when undoing even if that node wasnt part of the undo operation Read more
[Shadergraph] Matrix Split and Matrix Combine shadergraphs in Shadergrap...
Does not happen in 9.x.x/Release May affect other shadergraphs, but could not reproduce in fresh shadergraph. Severity 1 in case it ... Read more
[OSX] Shader Graph Master Node Preview is missing on Mac
How to reproduce: 1. Create a new Project 2. Import the LWRP and Shader Graph packages 3. Create and open a new PBR Shader Graph 4. ... Read more
[ShaderGraph] Enum dropdown labels overflow dropdown UI and truncate on ...
Labels on enum dropdown UIElements, when long enough, overflow the dropdown UI panel on to the node panel, where they are truncated ... Read more
[Stacks] Fallback shader doesn't render when shadergraph is opened in bu...
Regression introduced with stacks. Repro steps: 1. Use builtin render pipeline 2. Create a universal lit or HD lit shadergraph and o... Read more
[Shadergraph] Subgraphs break when copied from one project into another ...
Several subgraphs break when copied from one Unity Project into another. The error reported has to do with GUID. This is a serious p... Read more
[URP][HDRP][Shader Graph]Remap node preview becomes pink when "In Min Ma...
Reproduction steps: 1. Create a new project 2. Create any Shader Graph 3. Create a Remap Node and set the Min/Max value to 1 Expect... Read more
[Stacks] Newly added master stack nodes have separators that should not ...
Repro steps: 1. Create a new "Blank Shader Graph" and open it 2. Add "Universal" or "HDRP" to the targets Expected result: newly add... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled