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Netcode for Entities resending static-optimized entities for large entit...
Reproduction steps: 1. Open the attached project “netcodePW” 2. Open the “Assets/Scenes/SampleScene” Scene 3. In the Hierarchy wi... Read more
Entities netcode predicted spawn component values are incorrectly revert...
Steps to reproduce: 1. Download and open the project from the attached Google Drive link 2. Set the preloader (Tools -> Scene Auto... Read more
Netcode for Entities displays incorrect error information when runInBack...
Reproduction steps: 1. Open the attached "ExtractionShooter" project 2. Enter the Play mode 3. Observe the errors in the Console ... Read more
Different hashes between server and client are created when connecting t...
How to reproduce: 1. Open the attached "NetCodeErrorRepro" project 2. Open the “Assets/Scenes/Bootstrap.unity“ Scene 3. Enter Pla... Read more
"The type or namespace name 'EditorMultiplayerManager' does not exist......
Reproduction steps: 1. Create a new project 2. Using the Package Manager (Window > Package Manager), install the Dedicated Server ... Read more
Netcode for Entities: Ghost groups with dynamic buffer on child entity
This bug was encountered when using ghost groups, where the child entity has a dynamic buffer. In my case, the ghost groups and pare... Read more
"CS0618: 'NetworkEndpoint.RawPort' is obsolete" is thrown when NetworkEn...
How to reproduce: Open the attached project "BugReportingProject.zip" Expected results: No warnings are thrown in the Console wi... Read more
Cannot resize Play Mode Tools window when it is undocked from the editor
How to reproduce: 1. Create a new Universal 3D Project 2. Open Package Manager (Window -> Package Manager) 3. Click the "+" icon ... Read more
Inspecting Entity throws "NullReferenceException" error when it has Netw...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/NetCube“ Scene 3. Enter Play Mode 4. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene