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Netcode for Entities resending static-optimized entities for large entit...
Reproduction steps:1. Open the attached project “netcodePW”2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window s... Read more
Entities netcode predicted spawn component values are incorrectly revert...
Steps to reproduce:1. Download and open the project from the attached Google Drive link2. Set the preloader (Tools -> Scene Autol... Read more
Netcode for Entities displays incorrect error information when runInBack...
Reproduction steps:1. Open the attached "ExtractionShooter" project2. Enter the Play mode3. Observe the errors in the Console logs E... Read more
Different hashes between server and client are created when connecting t...
How to reproduce:1. Open the attached "NetCodeErrorRepro" project2. Open the “Assets/Scenes/Bootstrap.unity“ Scene3. Enter Play Mode... Read more
"The type or namespace name 'EditorMultiplayerManager' does not exist......
Reproduction steps:1. Create a new project2. Using the Package Manager (Window > Package Manager), install the Dedicated Server p... Read more
Netcode for Entities: Ghost groups with dynamic buffer on child entity
This bug was encountered when using ghost groups, where the child entity has a dynamic buffer. In my case, the ghost groups and pare... Read more
"CS0618: 'NetworkEndpoint.RawPort' is obsolete" is thrown when NetworkEn...
How to reproduce:Open the attached project "BugReportingProject.zip" Expected results: No warnings are thrown in the Console windowA... Read more
Cannot resize Play Mode Tools window when it is undocked from the editor
How to reproduce:1. Create a new Universal 3D Project2. Open Package Manager (Window -> Package Manager)3. Click the "" icon 4. C... Read more
Inspecting Entity throws "NullReferenceException" error when it has Netw...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/NetCube“ Scene3. Enter Play Mode4. In the Entit... Read more
"Trying to despawn a ghost" error is thrown in Play Mode when editing gh...
Steps to reproduce:1. Create a new project using the “Competitive Action Multiplayer” template2. Open the “GameScene”3. Enter Play M... Read more
All about bugs
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