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Reseting particle system transform does not change rendering position
Steps to reproduce:1. open attached project (last edit message OC link)2. drop "boom" prefab into scene3. play scene4. select object... Read more
InputField which has Text with Best Fit enabled doesn't display whole te...
Steps to reproduce: 1. Open attached project "InputFieldMultilineBugDemo.zip"2. Open scene "Master"3. Run scene4. Click on input fie... Read more
[5.4f2 regression] CanvasBatchIntermediateRenderer crash after certain b...
How to reproduce: 1. Open the attached project "Case 818122.zip" and the only scene in it.2. Play the game.3. Press the button on th... Read more
Material icons lost lightning after Reimport all
After "Reimport All" materials, prefabs models lost lightning in icons.If project was reopened or "Reimport" option is used, lightni... Read more
[MS Bug][WP 8.1 / 10] Application crashes on Lumia 1320 when x8 or x4 An...
Reproduction steps:1. Build the attached project to UWP or Phone SDK 8.12. Deploy to Lumia 13203. Switch "Anti aliasing multisamplin... Read more
When using System.Xml.Linq.XDocument in upgraded compiler, throws "is de...
NOTE: This issue is related to upgraded version of compiler. Reproduction steps:1) Open "Test_p8_csharp_compiler_upgrade_xdocument.z... Read more
The Editor crashes when changing from a MonoScript that has OnDrawGizmos...
Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "Test".3. In the "Hierarchy" window select ga... Read more
Newly created image doesn't align with layout.
Steps to reproduce (or just watch attached gif):1. Open user's attached project.2. In hierarchy menu select Canvas -> Modal Panel... Read more
[AnimationCurve] Inspector doesn't revert Animation Curve field appearan...
Steps to reproduce: 1. Open attached project2. Open "Curve Test Scene"3. In hierarchy, select "Cuver Test" GO4. Run and stop scene u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS