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0
votes
Fixed

Crash on CalculateGlobalRotation while opening scene

Editor - Other

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Jul 28, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project "Case 818443".2. Open the only scene in it and observe the crash. Expected behavior: ... Read more

0
votes
Duplicate

The UI scales up in game view when moving the Game tab

Editor - Other

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Jul 28, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1.Open attached project.2.Open "main" scene.3.Open "Game" tab4.Drag "Game" tab to right and release it(take a loo... Read more

0
votes
Duplicate

Unity crashes in UI::RectTransform::SetDrivenByObject(Object const*)

UI

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Jul 28, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open the attached project.2. Open 'Scene' scene.3. In the project window, go to Assets -> SquaresRoute -&g... Read more

0
votes
Duplicate

[DX9] Lost device in DX9 (e.g. lock machine), sprites stop rendering

DirectX

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Jul 28, 2016

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Version/s: 5.4.0f3

[Graphics] When Graphics Device loses focus in DX9, sprites will stop rendering Read more

0
votes
Fixed

Event.current.GetTypeForControl(id) lower then UIUtility.hotControl ids ...

IMGUI

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Jul 28, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the "Terrain Generator" project2. Open "_Demo\Demo.unity" scene3. Play the scene4. Drag right most gameob... Read more

0
votes
Fixed

[OSX][Metal] Transparent geometry have big artifacts on Metal OSX build ...

OSX

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Jul 28, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project2. Change graphics API for Mac to 'Metal'3. Build the 'SampleMap1_Optimised' scene (Asse... Read more

1
votes
Fixed

[Windows] building into the same folder again throws path error

WebGL

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Jul 28, 2016

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Version/s: 5.4.0

Fix has been pulled to trunk and 5.5 Read more

0
votes
Fixed

When building IL2CPP project for Android with new compiler - error occur...

Scripting

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Jul 28, 2016

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Version/s:

NOTE: This issue is related to upgraded version of compiler. Reproduction steps:1) Open "Test_p8_csharp_compiler_upgrade-droid_ill2c... Read more

0
votes
Fixed

Audio High Pass Filter component has no slider

Audio

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Jul 28, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the project2. Select "Audio Source" gameobject3. Check the "Audio High Pass Filter" component4. Notice th... Read more

0
votes
Fixed

The Plane struct constructor calculates "this.m_Distance" inaccurately i...

Scripting

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Jul 28, 2016

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Version/s: 5.3.6f1

Steps to reproduce:1. Observe Plane third constructor (or watch attached photo). Expected results: "this.m_Distance = -Vector3.Dot(t... Read more

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