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Crash on CalculateGlobalRotation while opening scene
How to reproduce: 1. Open the attached project "Case 818443".2. Open the only scene in it and observe the crash. Expected behavior: ... Read more
The UI scales up in game view when moving the Game tab
Steps to reproduce:1.Open attached project.2.Open "main" scene.3.Open "Game" tab4.Drag "Game" tab to right and release it(take a loo... Read more
Unity crashes in UI::RectTransform::SetDrivenByObject(Object const*)
Steps to reproduce: 1. Open the attached project.2. Open 'Scene' scene.3. In the project window, go to Assets -> SquaresRoute -&g... Read more
[DX9] Lost device in DX9 (e.g. lock machine), sprites stop rendering
[Graphics] When Graphics Device loses focus in DX9, sprites will stop rendering Read more
Event.current.GetTypeForControl(id) lower then UIUtility.hotControl ids ...
Reproduction steps:1. Open the "Terrain Generator" project2. Open "_Demo\Demo.unity" scene3. Play the scene4. Drag right most gameob... Read more
[OSX][Metal] Transparent geometry have big artifacts on Metal OSX build ...
Steps to reproduce: 1. Open attached project2. Change graphics API for Mac to 'Metal'3. Build the 'SampleMap1_Optimised' scene (Asse... Read more
[Windows] building into the same folder again throws path error
Fix has been pulled to trunk and 5.5 Read more
When building IL2CPP project for Android with new compiler - error occur...
NOTE: This issue is related to upgraded version of compiler. Reproduction steps:1) Open "Test_p8_csharp_compiler_upgrade-droid_ill2c... Read more
Audio High Pass Filter component has no slider
Reproduction steps:1. Open the project2. Select "Audio Source" gameobject3. Check the "Audio High Pass Filter" component4. Notice th... Read more
The Plane struct constructor calculates "this.m_Distance" inaccurately i...
Steps to reproduce:1. Observe Plane third constructor (or watch attached photo). Expected results: "this.m_Distance = -Vector3.Dot(t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS