Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
818350
Regression
No
[OSX][Metal] Transparent geometry have big artifacts on Metal OSX build on AMD graphics cards
Steps to reproduce:
1. Open attached project
2. Change graphics API for Mac to 'Metal'
3. Build the 'SampleMap1_Optimised' scene (Assets/Low Poly Strategy Prototyper/Sample Maps/Map1)
4. Run the built game
5. Notice artifacts are visible on the smoke particles (see screenshot)
Note that these artifacts sometimes also happen on simple transparent geometry, not only particles.
Notes:
Only happens on AMD GPU.
OpenGLCore works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment