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[MacEditor] Editor crashes when building without switching the platform ...
'Steps to reproduce: 1) Open the attached project. 2) Switch the platform to 'PC, Mac & Linux Standalone' in the Build Settings.... Read more
Scriptable objects can't be deserialized
Steps to reproduce:1. Download AssemblyDll.zip and AssemblyEditor.zip2. Open AssemblyEditor, execute "Build/Assembly" and "Build/Dat... Read more
Animator Override Controller does not override animations via script
How to reproduce:1. Open the attached project2. Open and play AnimTest scene3. Hit 1, 2 or 3 in keyboard4. Animator doesn't transiti... Read more
[TrailRenderer] Changing position of a parent object makes end vertices ...
Reproduction steps:1. Open the "bug.zip" project.2. Open the "Test" scene.3. Move "Transform" gameobject forward.4. Notice the trail... Read more
Creating state transition in sub state machine using API breaks transitions
Steps to reproduce:1. open "ReproAnyState.zip"2. go to Toolbar > Repro > "Repro the issue"3. open the newly created AnimatorCo... Read more
Materials Custom Render Queue is resetting itself back to default after ...
Steps to reproduce:1. Open attached project2. Open "Repo shader" scene3. Select "Sphere" in the Hierarchy4. Change "Bundle Url" in B... Read more
Using Animator.CrossFadeInFixedTime and Animator.Update methods crashes ...
Reproduction steps:1. Open the "bug.zip" project.2. Open the "test" scene.3. Play the scene4. Wait for the crash. NOTE: Commenting o... Read more
Setting one of the Range attribute's values to infinity breaks it
Steps to reproduce:1. Open attached project.2. Select "Cube" in the scene3. Try moving slider from left to right in the inspector ta... Read more
[OSX][GL] GPU Profiling disabled when running the editor in Open GL 4.1 ...
To reproduce:1. Open any project2. Open the GPU profiler3. Press "play"Notice that the GPU profiler doesn't work. Notice that, in Ed... Read more
WaitForEndOfFrame in Coroutine doesn't work when using next frame button...
Steps to reproduce:1. Open attached project "test02.zip"2. Open "test" scene3. Press play4. Notice how both messages get printed out... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS