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[metal/hlslcc/runtime][OSX] Significant performance regression on OSX Me...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'Elements Preview' scene4. ... Read more
Input Field does not display its value when text is inputted through the...
To reproduce(attached 2 videos showing this):1. Open the project attached by the user2. Enter play mode3. Enter some text in the Inp... Read more
Object with a material block property causes other object's material to ...
Repro steps:1. Open "MaterialPropertyBlockTest" project2. Open "Scene" scene3. Check the inspector and notice that the left characte... Read more
[metal/hlslcc/runtime] Shader compilation fails and entire screen is ren...
Steps to reproduce: 1. Open attached project2. Change the main graphics API for Mac Standaole to 'Metal'3. Build 'DemoWalk' scene4. ... Read more
[MeshCollider][SphereCast] Does not detect some triangles when radius is...
Reproduction steps:1. Open the attached project.2. Open "SphereCastFail" scene.3. Select "TestSphereCast" game object.4. Expand "Tes... Read more
Crashes on importing .dae files
Some .dae files on import cause Unity to freeze and then crash. To reproduce:1. Create a new project2. Import the attached file to U... Read more
Crash on AnimationCurveTpl<Vector3f>::EvaluateClamp when legacy animatio...
Steps to reproduce:1. Open "AnimCrash" project2. Open "CrashScene" scene3. Play in editor Results: The editor crashes after several ... Read more
[TrailRenderer][MinVertexDistance] Draw starts only when object moves by...
Reproduction steps:1. Open attached project.2. Open and play "TestScene".- "Trail Renderer" in "Ball > Trail" game object start t... Read more
[iOS] ASTC Libraries are not included in iOS Simulator SDK
Steps to reproduce:1) Open the latest attached project.2) Set the build target to iOS and set Target SDK to 'SimulatorSDK'.3) Build ... Read more
Using transform.position for moving child object makes parent object cha...
Steps to reproduce:1. Open attached project in 5.4.0f3 at first.2. Open "main" scene.3. Start play mode.- After 40 seconds "Cube" wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS