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Objects with instanced shaders handle shadow casting incorrectly once ne...
Repro steps:1. Open "InstancedShadowCasting" project2. Load "Scene" scene3. Observe that objects with instanced shaders once negativ... Read more
[iOS] XCTest Unity tests fail due to a linker error
Steps to reproduce:1) Open the attached project or create a new one.2) Build for iOS and open the build with Xcode.3) In Xcode, with... Read more
Custom font turns black after building process finishes
Steps to reproduce:1. Open attached project2. Build or Build and run3. Enter play mode right after building finishes Actual: all cus... Read more
Focus on lightprobe group in Editor is incorrect
Steps to reproduce:1. open user's attached project2. select object "Light Probe Group" from the Hierarchy3. select different probes ... Read more
Physics2D.Simulate takes the longer the higher velocity rigidbody has
Steps to reproduce: 1. Open attached project "824936.zip"2. Open scene "phystest" and run it3. Open profiler and notice around 33ms ... Read more
[Regression] Editor freezes after opening project while Editor.log is sp...
Steps to reproduce:1. open user's attached project2. play scene "A" Result: Editor freezes. Editor.log is spammed with IsFinite(outD... Read more
cursor.lockstate confined doesn't update boundaries after refocusing app...
Stesp to reproduce:1. Open attached project2. Add "1" scene to build settings3. Build for Windows4. Open cmd5. Drag and drop player ... Read more
Lens flare's Rotate property has no effect
Reproduction steps:1. Open the "bug.zip" project.2. Open the "test" scene.3. Play the scene4. Notice the lens flare Actual result: L... Read more
GUILayout.BeginArea is drawn in world space when called from OnSceneGUI
Steps to reproduce: 1. Open attached project "824887repro.zip"2. Open scene repro3. Select any game object in hierarchy4. Notice tha... Read more
AssetBundle size reduces after rebuilding it via cmd
How to reproduce:1. Open the attached project2. Copy the 001 - Bulbasaur folder under assets/crawl to somewhere else for reuse3. Del... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS