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"System.Net.WebException: Error getting response stream" is thrown on HT...
Reproduction steps:1. Open the attached project (HTTPS_Request_Webclient.zip)2. Run the project in the editor3. Notice that an excep... Read more
[Shaders] Blacksmith Characters pack shaders don't compile in 5.4+ due t...
"The Blacksmith: Characters" Asset displays missing (magenta) textures on characters unless the shaders are set to "Standard" 1. Wha... Read more
[shaders] Mac shader compiler runs out of memory on complex surface shad...
Importing "The Blacksmith: Characters" asset, the editor gives an error "Protocol error - failed to read correct magic number". The ... Read more
[tvOS] Using UnityEngine.Apple.TV.Remote results in 'MissingMethodExcept...
Steps to reproduce:1) Open the attached project.2) Open scene 'Test'.3) Switch platform to 'tvOS'.4) Press 'Play' in the Editor. An ... Read more
Closing Unity after minimising and maximising it results in a crash
Steps to reproduce:1. Open attached project or create a new one.2. Right after project finishes loading up minimise it3. maximise it... Read more
Building project crashes at StreamedBinaryWrite<0>::TransferSTLStyleArra...
Steps to reproduce: 1. Open attached project2. Build it- Unity crashes with stacktrace containing StreamedBinaryWrite<0>::Tran... Read more
The Editor crashes after launching the project or switching substance fr...
Steps to reproduce the issue:1. Download and open attached project.2. Notice that after a few seconds Unity Editor crashes on: #0 0x... Read more
[MSE] Scene management is not initialized when OnEnable is called for Ed...
How to reproduce: 1. Open the attached project and notice two scenes are open.2. Clear the console and close "Windowm8" window if it... Read more
[Shaders] frac() on a constant in shader returns incorrect result
frac(3.5) in a shader gets compiled into just 3.5, instead of 0.5 as expected. Using a non-constant value (e.g. coming from uniform)... Read more
[Serialization] Object reference becomes undefined when struct is serial...
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Run it4. Notice NullReferenceException - it's caused when struct ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS