Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
825237
Regression
No
[MSE] Scene management is not initialized when OnEnable is called for Editor windows on starting Unity
How to reproduce:
1. Open the attached project and notice two scenes are open.
2. Clear the console and close "Windowm8" window if it's opened.
3. Open "Windowm8" window again (Window -> Scene Management) and notice three console logs with the scene count of two.
4. Save the project and exit.
5. Open the project again and notice that three messages in the console now saying only one scene is open.
Expected behavior: Scene management always initialized when OnEnable is called.
Actual behavior: Scene management is not initialized when OnEnable is called for Editor windows on starting Unity.
Reproducible: 5.3.5f1, 5.3.6p3, 5.4.0p2, 5.5.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
Add comment