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[OSX] Detached Editor windows go behind the Editor when clicked outside ...
Steps to reproduce:1) Open the attached project or create a new one.2) Drag the Hierarchy window so that it becomes detached from th... Read more
[Audio] Error executing m_dryGroup->getSpectrum when using array with a ...
To reproduce:1. Open attached project2. Run textureByData scene3. Observe getSpectrumData errors in console Reproducible 5.5.0b1, 5.... Read more
[LookDev] Typing 'f' letters in input fields triggers the 'Fit view' com...
Steps to reproduce:1) Open the attached project.2) Open the Cube in LookDev.3) Zoom out the LookDev view.4) Type in 'f' letter in th... Read more
[LookDev] 'Single2 object view' allows editing 'Main view (1)' via the '...
Steps to reproduce:1) Open the attached project.2) Open LookDev.3) Select 'Single2 object view'.3) Expand the 'Views' menu. Options ... Read more
[MSE] Loading scene with Precomputed GI additively onto a scene with Bak...
Reproduction steps:1. Open the attached project2. Open the scene 'PreComputedGI', build GI in the Lighting tab and save (image 2)3. ... Read more
Colliding points are always different after reloading scene with f1.
Steps to reproduce:1. Open attached project in the 5.5.0b12. Open test scene3. Go into the play mode4. Adjust screen layout so you c... Read more
When "AllowSceneActivation" is set to false "AssetBundle.LoadFromMemoryA...
Steps to reproduce:1. Open attached project.2. In menu tab find Reproduce->First_BuildAssetBundle and click it.3. Open FirstScene... Read more
[Android] Unaccounted time between:PlayerEndOffFrame and InputProcess wh...
Steps to reproduce: 1) Download attached project 'MotoG4.zip' and open in Unity2) Make sure 'Development Build' and Autoconnect Prof... Read more
[iOS] Using a custom skybox causes a crash on older iOS devices
Steps to reproduce:1) Open the attached project.2) Open scene 'Zoo'.2) Build the project for iOS.3) Run on an iOS device (2, 3 or 4t... Read more
[tvOS][Simulator] Empty project crashes on startup in tvOS simulator
Steps to reproduce: 1. Create new project2. Switch to tvOS3. Change 'Target SDK' to 'Simulator SDK' in build settings4. Build and ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS