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GUI.DrawTextureWithTexCoords results in brighter color than GUI.DrawText...
Steps to reproduce:1. open ExampleProject2. open scene "Main"3. Press play Expected behavior: two squares are the same colorActual r... Read more
No dedicated field to enter Plus serial key on OSX
Steps to reproduce:1. Launch editor2. Open Manage License window Actual: observe that entry field is called "Unity Professional Edit... Read more
Unity 5.5.0 editor freezes when changing Editor Layout
Reproduction Steps:1. Open any project on 5.5.0 beta 1 or 22. Try changing layout to Tall or Wide3. Notice that Editor froze Reprodu... Read more
Maximizing editor window makes UI elements be positioned incorrectly
Reproduction steps:1. Open the "bug.zip" project2. Open the "test" scene3. Make sure you can see the Game view4. Maximize the editor... Read more
Resizing layouts does not always repaint and clear borders
Steps to reproduce: 1. Open any project.2. Resize windows/layouts in fastly. Sometimes it does not clear/redraw borders. Not reprodu... Read more
Selecting "corrupted" prefab crashes editor
Reproduction steps:1. Open the "bug.zip"project.2. Expand "Parent of bugged object" prefab3. Select the "Particle_Add_Item_Forge" pr... Read more
[WSA] Multiple sdk != kUniversalSDK81 assertions are printed when buildi...
Steps to reproduce: 1. Create new project and build using Universal 8.1 sdk with default settingsNotice multiple "sdk != kUniversalS... Read more
NavMeshAgent jitters while moving through nav mesh
Steps to reproduce: 1. Open attached project2. Run scene and notice how "Actor" agent jitters while moving on NavMesh Note: This pro... Read more
Frame debugger does not highlight UI GameObjects in hierarchy
Selecting UI element "image" in frame debugger does not highlight it. Steps to reproduce:1. Open attached project2. In frame debugge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS