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[Linux Editor] .fbx models fail to import if normals need to be recalcul...
If the Mesh on a model has no normals, they are not recalculated and the model doesn't import properly. Steps to reproduce:1) Create... Read more
Mass doesn't update on Prefabs when using AutoMass in a prefab
The Mass property doesn't update when the isTrigger property is turned on and off. This only happens on Prefabs, when the object is ... Read more
Particle system direction is reversed when clicking on it in the hierarchy
Reproduction steps:1. Open the attached project2. Open and play "Scene1"3. Notice that the "PS - MinVertDist" particles are emitted ... Read more
Regression: Unable to build Standalone to the folder outside of the project
Fix has been pulled to trunk and 5.5 Read more
[Hinge Joint] When Target Velocity and Force are high the Limits are ign...
Reproduction Steps:1. Open Project2. Press Play3. Notice that spinning Game Object is jumping through the limits Expected behaviour:... Read more
Setting Spring Joint Max and Min distance to Inf causes many AABB errors
Reproduction Steps:1. Open Project2. Open "Spring Test" scene3. Press Play4. Notice thousands AABB errors being thrown Expected beha... Read more
EditorApplication.LoadLevel* methods should be deprecated
Note - unlike the regular runtime Load, these methods were created to support Asset Bundles scene extraction (they skip build-index ... Read more
[Linux Editor] Collab button doesn't function in Linux
Collab button can only be used once - clicking it for the second time brings up a greyed-out window. Steps to reproduce:1) Create a ... Read more
[Joints] SuperLight Rigidbody spazzes out
Reproduction Steps:1. Open Project2. Open "SuperLight Test" scene3. Press Play4. Notice that "First" GameObject is spazzing out Repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS