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[Profiler] [Networking] Network Operations Detail panel is greyed on res...
On resize or if not all elements are listed in Operation Detail panel is greyed. To reproduce:1. Run project attached. Open Profiler... Read more
Edit keyframe in curve editor breaks alignment for labels
Reproduction Steps:1. Open Project2. Open the window in the menu "BUGS/Curve Editor Bugs"3. Notice label under curve is aligned left... Read more
Script debugging causes iOS build to fail on Windows with Mono2x.
Cross compilation job Assembly-CSharp-firstpass.dll failed is the error message user will get while trying to build for iOS on windo... Read more
Disabled sub-emittor particles aren't cleared
Reproduction steps:1. Open the attached project2. Open and play "Particles SubEmitters" scene3. Click on the "Particle System - Birt... Read more
NetworkManager.singleton.channels.Count gives zero, but should be 2
NetworkManager.singleton.channels.Count gives 0, but after playing some time with the project is started to show 2 (2 is expected) 2... Read more
Attaching sprite to a public string array, crashes Unity
How to reproduce:1. Open the attached project "829198array.zip" from cloud2. Open test scene3. Select MainCamera in the Hierarchy4. ... Read more
[Android-ARM][iOS] White pixel artefacts in the Standard shader reflection
Steps to reproduce: 1) Download attached project 'testcases - Unity5.zip' and open in Unity.2) Load 'testcase_ReflectionClippingBug'... Read more
Occlusion culling on shadows that are within the camera sightline
After calculating the occlusion for the level, some shadows within the sightline the main camera are culled as the camera rotates. T... Read more
"Unknown message ID 115 connId:1" error on sending messages from Server ...
When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more
OnSceneGUI not being called correctly for ActiveEditorTracker.sharedTrac...
To reproduce: 1. Create a new project in 5.52. Add a Cube with a BoxCollider to a scene3. Save the scene4. Close Unity5. Reopen Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS