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[Regression][5.5] Shadows culling produces artifacts when dynamic shadow...
Steps to repro: 1. Open Unity 5.5;2. Create new project;3. Extract attached 'ShadowsCullingBug' package;4. In the project folder go ... Read more
Crash in CollectObjectHierarchyWithHideFlagFilter if GameObject is delet...
Crash in CollectObjectHierarchyWithHideFlagFilter GameObject is deleted in OnWillSaveAssets callback while ReplacePrefab is called o... Read more
[Android]App freezes on loading next scene if APK is split on Asus Zenpa...
To reproduce:1) Open attached project2) Make sure "Split Application Binary" is enabled in Player Settings3) Build and run on device... Read more
Small UI glitch in animation window (dope sheet mode)
A small part of the animation window UI shows a portion of scrollbar where it should not be shown. This only occurs in dope sheet mode. Read more
[WSA] Universal 8.1 with generated C# projects fails to deploy
Steps to reproduce:1. Open any project2. Build WSA Universal 8.1 SDK project with enabled C# projects3. Open VS solution and try to ... Read more
[Profiler] Only CPU and GPU usage parameters are toggleable
To repro:1. Create a project.2. Add Profiler.3. Try to uncheck one of parameters in CPU or GPU usage.Actual result: They are togglea... Read more
When trying to call "ClientScene.FindLocalObject" on second host start "...
Steps to reproduce:1. Open attached project2. Start play mode3. Click "Lan Host(H)"4. Click "Stop (X)"5. Click "Lan Host(H)" again.-... Read more
ProjectVersion.txt does not update in 5.5
How to reproduce:1. Create empty project in 5.5.0b12. Save scene and exit editor.3. Open saved project in 5.5.0b2. (Warning about ve... Read more
[VR] Editor crash when switching between VR and non-VR w/ Image effects ...
Steps to reproduce:1. Download and open attached project2. Open scene "toggle_test"3. Make sure VR device is connected and that in p... Read more
[Android] Crash on VR mode
Steps do reproduce: 1) Download attached project 'vr_mainframe_proj.zip' and open in Unity.2) Build and run project on a device.3) P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS