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Exception in WebGL when logout from facebook account
To reproduce:1. Build empty project for WebGL2. Create Facebook app and upload WebGL project3. Run app4. Logout from Facebook5. Obse... Read more
[IL2CPP] Uncaught Exception when exiting iOS App
Please refer to the project in this bug https://fogbugz.unity3d.com/f/cases/811959/ for the repro project and steps. Read more
Calling NetworkTransport.GetCurrentRTT causes editor crash when use WebS...
Reproduction steps:1.Open the "bug.zip" project2.Open the "Main" scene3. Play the scene- Observe the crash Reproduced on: 5.5.0b2, 5... Read more
Scene crashes when opening due to "multiple Transform component" error
Reproduction Steps:1. Open project2. Open/reopen scene or play it3. Crash 5.5.0a6, 5.5.0b1, 5.5.0b2 does not crash but throws errors... Read more
Projects can not be built outside the project directory
Reproduction steps:1. Open a new project2. Save the scene3. Open "Build settings"4. Select "WebGL" or "Windows standalone"5. Press "... Read more
[OpenVR] Changing FOV at runtime does not work
Reproduction steps:1. Open the project2. Open the "FOVChange" scene3. Setup Vive.4. Ensure that OpenVR is the preferred and only SDK... Read more
[WSA][UWP][UWP8.1] objects become transparent when no direction light is...
Steps to reproduce:1. Open attached project "testinglight2.zip"2. Add "test" scene to build settings3. Build WSA Universal 10/Univer... Read more
Editor Crash when loading scene with an Animator with an invalid Avatar ...
How to reproduce:1. Open the attached project2. Crash Note: If you open it in Unity 5.4, it opens and you can notice that in TestSce... Read more
IEventSystemHandler methods don't work with 2d Sprite elements
Steps to reproduce:1. Download and open attached project "Test2DColliders.zip"2. Open scene "Test"3. Play the scene and try to click... Read more
Scrollview do not reset its view position when set to Clamped
Reproduction Steps:1. Open the attached project and run Main scene.2. Press "Add" button 10 times or so.3. Scroll both scrollviews a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS