Search Issue Tracker
[Metal] Grabpass combined with image effects appears darker
Reproduction steps:1. Open the attached project.2. Build the "Main" scene using "Metal" graphics API- Notice the image.3. Repeat ste... Read more
[VR] Motion Blur image effect shows black bars on sides in non-single pa...
The motion blur image effect renders semi-transparent black bars on the sides of each view in non-single pass stereo rendering. Atta... Read more
Baking NavMesh again removes NavMesh data from Collaborate Server
Steps to reproduce:1. open User's project and upload it to the Collab server2. open Internet Browser and go to https://developer.clo... Read more
Mac 32 architecture standalone IAP runtime Bug
When trying to initialise at runtime Unity IAP in a 32 architecture with a Mac; Unity's IAP crashes. A workaround for this issue is ... Read more
Vertical scrollbar jamming in the animation window
Changeset: 8a1a6d87e2b535bae057e3c6a7bd49ed8e413e3dBranch: 5.5/animation/dev Read more
Script Behaviour Changes When Canvas Scaler Is Set To 'Scale With Screen...
To reproduce:1. Open attached project2. Play any scene3. Notice that the "next" and "previous" buttons work4. In every scene, change... Read more
[Compute] ComputeBuffers have to be manually Released/Disposed, otherwis...
Current ComputeBuffer API requires user to manually Release or Dispose the buffer once done, otherwise depending on situation they g... Read more
Closing collab restore confirmation window by pressing X still restores ...
Steps to reproduce1. Download and open attached project2. Modify an asset3. Go to collab history window4. On any revision click "Res... Read more
[iOS] Using DepthTextureMode.Depth flag flips the view on iOS
Having two active cameras with a attached OnRenderImage() and setting their depthTextureMode with DepthTextureMode.Depth will result... Read more
[Collision] Collision point appears below collision surface
Collision point is now appearing below collision plane in both world and planes collision modes. Repro steps:1. Open Particle_SubEmi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS