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Shader does not show up on iOS 10 GLES3
1. Open my attached project2. Make sure OpenGLES3 is selected as graphics API3. Build & deploy to iOS10 device. Expected result:... Read more
SceneSet stored in memory becomes a null after EditorSceneManager.OpenSc...
Steps to reproduce: 1. Open attached project.2. Execute menu item: BUG/Show Bug3. Inspect console Expected result: No null is printe... Read more
[SimSpace] View vector in shader yields local results for particle world...
Simulation space affects the view direction within the shader. Repro steps:1. Open Scene1 from attached project.2. Select the Partic... Read more
OnServerAddPlayer does not get called for initial player spawn when Auto...
Steps to reproduce:1. open attached project2. play scene main3. start as host Expected: Hello logged to consoleActual: OnServerAddPl... Read more
[Linux Editor] Right clicking on 'Favorites' entries crashes the Editor
Unity Editor on Linux (5.5.0b3) crashes when right-clicking entries under the 'Favorites' drop down in the Project tab. Steps to rep... Read more
[Pivot Offset, Stretch Mode] X axis of pivot offset is affected by parti...
Pivot offset over the X axis is affected by particle size. Repro steps:1. Open Scene1 from attached project.2. Select the ParticleSy... Read more
[iOS] ReplayKit StartRecording doesen't work after broadcast is finished
To Reproduce: 1. Make sure you have a streaming app that supports ReplayKit installed on your device (I've used Mobcrush).2. Build a... Read more
C# out/ref array changes size to 1 when passed to C function
To reproduce:1. Open the project the user attached2. Build to iOS and run3. Notice that the console output in XCode indicates that t... Read more
Unity runs out of memory when importing large text file(s)
Steps to reproduce:1. Open attached project2. Go to Assets->Import new asset3. Locate particles.txt(1.20GB) and import it-Crash R... Read more
Unity Test Tools include Mono.Cecil.dll which is already included in edi...
Steps to reproduce: 1. Create new project2. Import Unity Test Tools package from asset store3. Notice error:error CS1703: An assembl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS