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TextureImporterInspector shows "Alpha Usage = Input Texture Alpha" when ...
To reproduce:1. Open attached project2. Select "Blue" in the folder "Art"3. Notice that Alpha Usage is set to none4. Select "Green" ... Read more
Baking with Final Gather on causes shadow artifacts
Steps to reproduce:1. Download and open the attached project2. Open scene "final_gather_artifact"3. Bake lighting Expected result: l... Read more
Character joint animation doesn't have any visual effect in build
How to reproduce:1. Open the attached project2. Open and play Bake2 scene3. Notice that cubes start moving around the scene, because... Read more
ScriptExecutionOrder doest not get applied when entering play mode
Steps to reproduce:(repro video day10_149.mp4)1. open attached project2. open Script execution order window3. set priority of Delege... Read more
[Windows] Cache Server: Adjusting the "Maximum Cache Size" freezes up ed...
How to reproduce:1. Open provided project2. Open Edit/Preferences3. Switch to "Cache Server" tab4. Switch Cache Server to "Local" mo... Read more
"Browse..." button's graphic in cache server menu indicates drop-down me...
To reproduce:1. Open any project2. Open "Unity > Preferences"3. Open the "Cache Server" tab4. Select "Local" in "Cache Server Mod... Read more
Cache Server: Local mode outputs connect failed error
To reproduce:1. Open attached project2. Notice that the cache server mode is set to "Local"Notice these errors:Socket: connect faile... Read more
[HLAPI] Changing NetworkTransform sendInterval to higher than 30 by scri...
Steps to reproduce:1. open attached project2. build and run3. connect one as host and one as client-> server has set NetworkTrans... Read more
[WSA][UWP] custom cursor becomes huge in build
Steps to reproduce:1. Open attached project "cursor.zip"2. Open "main" scene and enter play mode- custom cursor looks normal and beh... Read more
Emissive effects are missing in lightmaps when using custom shaders
To reproduce:1. Open attached project2. Bake lightmap3. Observe that when the lightmap is rendered, the emissive effects does not ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS