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RenderTexture.antialiasing works in editor and desktop build but has no ...
Upon building project in WebGL Anti-Aliasing on RenderTexture stops functioning. Steps to reproduce: 1. Set up RenderTexture object ... Read more
[iOS] Launch Image is offset to the left, because of Trailing Space set ...
The launch image is offset to the left on iOS. This is due to the Trailing Space for the LaunchScreen-iPhone.xib and LaunchScreen-iP... Read more
[RenderMode] The new "None" render mode should probably hide the unneces...
No project/repro steps necessary.Setting the render mode to "None" (new feature) should probably hide the properties which are no lo... Read more
"Binary to YAML conversion: type unsigned int is unsupported" error message
During importing 'AQUAS Water/River Set' A$ package, among other warning/error messages, there are:Binary to YAML conversion: type u... Read more
[AssetBundle] Sprite pivot setting change does not trigger bundle downlo...
How to reproduce:1. Download and open the project from OC2. Notice that "amused" sprite's pivot is in the center3. Build AssetBundle... Read more
Button created with "GUIStyle.Draw()" becomes inactive when "Main Camera...
Steps to reproduce:1. Open attached project2. Start play mode3. Select "Main Camera" and move mouse to the scene view-"wrong Active"... Read more
Some color buffers are not cleaned properly when using custom Surface Sh...
Steps to reproduce:1. open User's attached project2. open scene "DemoScene"3. press play Expected behavior: text is connected to cub... Read more
When creating AppX packages, Unity symbol files do not get included into...
This means that when application is uploaded to the windows store, the stacktraces for crashes show up as memory addresses rather th... Read more
[iOS] [Metal] Application crash on "SetTextures [inlined] operator== + 4...
Reproduction steps:1. Open the attached project.2. Build and run the "Main" scene for iOS.3. Application crashes. Notes:Doesn't cras... Read more
JsonUtility fails to parse non-Latin characters in Unity 5.5 beta
JsonUtility fails parsing Japanese letters (like 日本語). Steps to reproduce:1) Open the attached project.2) Open scene 'Test'.3) Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS