Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f3
Issue ID
831196
Regression
No
RenderTexture.antialiasing works in editor and desktop build but has no effect in WebGL
Upon building project in WebGL Anti-Aliasing on RenderTexture stops functioning.
Steps to reproduce:
1. Set up RenderTexture object and camera.
2. Set Anti-aliasing on it to any value above "none"
3. Build in WebGL and open in browser.
4. Anti-aliasing ceases to function.
Expected outcome: Anti-aliasing would work in editor and any builds
Actual outcome: Anti-aliasing works in editor, PC build, but not WebGL
Tested on 5.4.0f3 and 2017.1.0a4
Note: Bug doesn't reproduce on latest version. Resolved as fixed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
- Overlays are focused when using the "Frame Selected in Window under Cursor" Shortcut just after Editing Overlay Fields
- Changes to Splash Screen in inactive Build Profile are not displayed in the Build Profile Splash Screen Preview
- [Package Manager] Vulkan Native Rendering Plugin can no longer intercept Vulkan Initialization, as it is loaded later when added via Package Manager
Add comment