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SceneManagerSetup::IsValid returns true for setup which has active scene...
Steps to reproduce: 1. Open attached project.2. Execute menu item: BUG->ShowBug (several times) (it tries to RestoreSceneSetup) E... Read more
UI text color changed permanently when using "Find references in scene" ...
How to reproduce:1. Open project and load Test scene2. You can play the scene. You can see the white text over the background.3. Sto... Read more
[Lightmapping]Console throws 'Couldn't find baked index for current ligh...
Reproduction steps:1. Open my attached project: https://oc.unity3d.com/index.php/s/uhz0n22B3AG5jm4 (check the edit for the password)... Read more
Collision between CharacterController and a Kinematic Rigidbody is alway...
To reproduce:1. Open the attached project2. Open "TestScene" scene3. Enter play modeObserve that CharacterController that was inside... Read more
Repeatedly calling EditorUtility.FocusProjectWindow crashes editor
Reproduction steps:1. Open the "bug.zip" project2. Open the "Crash->Crash Window" window3. Click the "Crash" button-Observe the c... Read more
[UWP] Changing display makes initial resolution to be multiplied by scal...
Steps to reproduce: 1. Open attached project and build Universal 10 project2. In display settings set scale to 125%3. Run build, cli... Read more
[iOS] Duplicate UnityEditor.iOS.Extensions.Xcode dll references in gener...
Reproduction steps:1. Create empty project2. Create Assets/Editor/Test.cs3. Click Assets/Open C# project4. Open C# project in Monode... Read more
[Standalone] "Your GPU (Null Device) or driver doesn't support linear re...
Reproduction steps:1. Open the project2. Build "test" scene3. Create a shortcut for the build executable file4. Add -batchmode -nogr... Read more
[OSX] [Standalone] Screen turns black when changing to full screen
Reproduction steps:1. Open the attached project.2. Build "Test" scene as OSX standalone.3. Run the build in windowed mode.4. Click t... Read more
NetworkServer throws error: 6 if client disconnects by stopping play mod...
To reproduce:1. Open attached project (server)2. Create a new project in a different editor window (client)3. Paste this into a scri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field