Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0b3
Issue ID
832051
Regression
Yes
NetworkServer throws error: 6 if client disconnects by stopping play mode instead of calling Disconnect()
To reproduce:
1. Open attached project (server)
2. Create a new project in a different editor window (client)
3. Paste this into a script and add it to an object:
public class GameController : MonoBehaviour
{
NetworkClient _net;
private void Start()
{
_net = new NetworkClient();
_net.Connect( "127.0.0.1", 21999 );
}
}
4. Enter play mode on the server project
5. Enter play mode on the client project
6. After the client project connects to the server project, exit play mode on the client project
Notice that errors appear in the console of the server project.
Reproducible on: 5.5.0b4, 5.5.0b3
Not reproducible on: 5.4.0f2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #827884