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[NavMesh] [Carving] Unnecessary face added if two of surface vertices ar...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Bake navmesh if needed and notice that there's a thin line which... Read more
[macOS] UnityWebRequest starts failing to download files after several h...
Downloading assets with UnityWebRequest starts failing after many consecutive downloads (around a 1000). Steps to reproduce:1) Open ... Read more
[STV] New splash screen not drawn on STV
1) Build a project with splash screen enabled2) Run on STV3) Notice that only a frame is shown and then black. Read more
Some assets in Package Import window do not have icons (has blank page i...
Steps to reproduce: 1. Import "test.unitypackage" into any project.2. Inspect asset icons in Import Package Window. Expected result:... Read more
If objects are named G/H and W/X, their animation keys become connected
How o reproduce:1. Open the attached project2. Open GnW scene3. Open Animation Window4. Select test game object5. Delete existing an... Read more
CPU spikes in Overhead
To reproduce:1. Open attached project2. Run Scene3. Open Profiler4. Observe "Overhead" spikes in CPU usage Reproducible: 5.3.6p6, 5.... Read more
[DX11] Application.CaptureScreenshot creates black/corrupted screenshot ...
Steps to reproduce:1. Open attached project "test5.zip"2. Go to Edit -> Project Settings -> Player3. Go to Settngs for PC, Mac... Read more
Unity crashes on 'Attempt to access invalid address' when placing certai...
How to reproduce:1. Open the attached project2. Open repro_scene scene (you might get some script errors so just comment the line)3.... Read more
[5.5] Crash in mono_magic_trampoline
Steps to reproduce:1. open ExampleProject2. open scene "client"3. press Play Result: Unity crashes Reproduced with: 5.5.0b4Not repro... Read more
When color format of a texture is set to ARGB4444, the preview window sh...
To reproduce:1. Open attached project2. Select the asset "WaterTexture_RT" in the folder "Art"3. Change the color format to ARGB4444... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS