Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.6f1
Issue ID
833016
Regression
Yes
CPU spikes in Overhead
To reproduce:
1. Open attached project
2. Run Scene
3. Open Profiler
4. Observe "Overhead" spikes in CPU usage
Reproducible: 5.3.6p6, 5.4.0b10
Not reproducible with 5.4.0b12, 5.5.0b5, 4.6.7p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment