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Cannot undo "Set as start Snapshot"
Steps to reproduce : - create an audio mixer- create a few Snapshots- set one as the start Snapshot- try to undo the change and noti... Read more
[iOS] iPad splash screen uses the previous build's splash screen
To reproduce:1. Open attached project2. Build to iOS3. Run on an appropriate device4. Change the splash screen for iPad5. Build it a... Read more
[Components] Adding component from plugin isn't defined so wrong/unloade...
Steps to reproduce: 1. Open attached project2. Create new game object in hierarchy3. Press 'Add Component' in inspector and add 'Tes... Read more
[Android] Scrollview randomly bounces
Steps to reproduce: 1) Download attached project and open in Unity2) Build scene 'TestScrollView5.4' and run on a device Note: You s... Read more
Texture inspector UI loads twice
The UI loads again after modifying a script. 1.Add a script and a texture to a new project; or use the provided project2.Open the te... Read more
Unity crashes when particle system with bezier curves is moved on y-axis
Steps to reproduce:1. Open attached project2. Select particle system in scene view and move it up or down a bit3. Start play mode-Cr... Read more
[iOS] iPhone 7/7 Plus are reported as 'Unknown' iPhone in Editor
Steps to reproduce: 1. Connect iPhone 7 (or 7 Plus) via cable2. Open Editor3. Open 'Editor Settings'4. Under 'Unity Remote' tab, cli... Read more
[SubEmitter][Collision] Sub emitters spawn at the wrong location and don...
Repro steps: 1. Open ParticleTests_SubEmitterModule scene from attached project.2. Press play.3. Observe:- how the collision of the ... Read more
NetworkClient.Connect() outputs "Unknown message ID 1002 connId:1" error
To reproduce:1. Open and play attached server project2. On a different Unity window, open and play the attached client projectNotice... Read more
Crash on AssetsMenu::CanDeleteSelectedAssets when pressing Assets menu i...
Steps to reproduce: 1. Create new project.2. Select any scene in Hierarchy3. Press on Assets menu item Crash! Top Stacktrace:0x00000... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS