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JsonUtility.FromJson<T>() returns ArgumentException when using not Latin...
Steps to reproduce:1. open User's attached project2. open scene "Test"3. press Play Expected behavior: Console prints Name and AgeAc... Read more
BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D
BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D at some points of the EdgeCollider2D To reproduce:1. Open the proj... Read more
When local device is set to Oculus, sound only plays when one of the tit...
How to reproduce:1. Open the attached project "VR Playground 833706v2 .zip"2. Open and play MainMenu scene3. After scene fades in, s... Read more
Error message on discover attempt emulator
Error message on discover attempt emulator 1. What happened This only occurs on OSX. The error generated is shown below (from Consol... Read more
[5.5] GraphicsSettings being NULL crash when opening old project
Steps to reproduce:1. open User's attached project with Unity 5.5.0b4 or newer Result: an error appears: Fatal Error! GetManagerFrom... Read more
[UnityWebRequest/WWW] Can't get final absolute url from UnityWebRequest ...
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Run it and press "go"4. In console notice that relative path is ... Read more
[Compiler] Error with no details prevents entering playmode
(Check the attached video to see the bug) Reproduction steps:1. Open the attached project2. Navigate to Assets->Scenes3. Open any... Read more
[iOS] An extra 'null' parameter is passed after a long type integer is u...
When using native iOS code, if a method uses a 'long' type parameter, an extra 'null' is passed with it. In this case, the 'null' pa... Read more
[Linear] EditorGUI.DrawRect() renders brighter colors in linear color space
Steps to reproduce: 1. Open attached project2. Open editor window "BUG/Open Window"3. Change color space value in opened editor wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS