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Error message stays after correct info is entered
Repro:1. Make sure user is not signed in to the Editor2. Delete Editor.log and license file3. Launch Editor4. Observe that user is a... Read more
Tabs become inactive when transition in "Animator" has "Exit Time" enabl...
Steps to reproduce:1. Open "WindowTabsInactive" project2. Open "Animator" tab3. Select transition from "Any State" to "New Animation... Read more
When scaling camera view which was created by using "Handles.DrawCamera"...
Steps to reproduce:1. Open attached project2. Go to Window -> Test Window3. Start play mode4. Select "Main Camera" gameObject in ... Read more
Reimporting .dds file causes crash
Repro steps:1. Open "SkyBox.zip" project2. Reimport assets Actual: Unity crashes when .dds is reimportedExpected: Unity should not c... Read more
ButtonAction.ButtonPressed in Event Trigger (Script) is not triggered wi...
Steps to reproduce:1. Open User's attached project "Example"2. Press play3. In Game tab press on green circle Expected behavior: But... Read more
[iOS] Input.touchPressureSupported returns 'false' on Force Touch enable...
Input.touchPressureSupported returns 'false' on Force Touch enabled devices the first time an app is launched. Launching the app for... Read more
SplashScreen.isFinished never returns true
SplashScreen.isFinished never returns 'true' when the splash screen is enabled in the Player Settings. Steps to reproduce:1) Open th... Read more
DownloadHandlerAssetBundle.isDone is never set to true
To reproduce:1. Open attached project2. Play the scene "Main"3. Press the button "HANDLER_ISDONE"Notice that the console prints that... Read more
[DX11][Linear][Canvas] View is darker when build is running in non-nativ...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Build and run it in no-native fullscreen4. Notice that view is da... Read more
VR, occlusion and real time lights
A scene with realtime light, bake occlusion and then run the scene. At certain angles the light is disabled for the SteamVR camera. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field