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8
votes
Fixed

[Android] Unaccounted time in profiler

Android

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Sep 29, 2016

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Version/s: 5.4.0p1

Steps to reproduce:1) Create a new project2) Switch platform to android3) Make sure Bundle Identifier has been set up4) Enable Devel... Read more

3
votes
Fixed

[Mobile] Profile does not take Detailed memory samples from external dev...

Profiling

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Sep 29, 2016

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Version/s: 5.4.1f1

Reproduction Steps:1. Open "TestSampleTest.zip" project2. Build and deploy to iOS or Android device3. Attach profiler4. Take Detaile... Read more

4
votes
Fixed

[Linux Editor] Maximize on play doesn't expand the Game window

Linux

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Sep 29, 2016

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Version/s: 5.5.0xb2

When 'Maximize on Play' is checked, the game view doesn't expand when play mode is entered. Steps to reproduce:1) Create and open a ... Read more

0
votes
Duplicate

[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...

Global Illumination

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Sep 29, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project2. Open scene "00-Main" and run it3. Press "1" to additively load scene "01-Additive1"4.... Read more

2
votes
Not Reproducible

UNetWeaver - 5.5.0b4 with MonoUpdate failes to compile a project

Mono

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Sep 29, 2016

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Version/s: 5.3.4p5

UNetWeaver doesn't seem to work with the new class libraries. This may also be related to UnityTestTools. Read more

0
votes
Won't Fix

Scene / Game view render malfunction after switch back from GI previews

Image Effects

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Sep 29, 2016

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Version/s: 5.4.1f1

Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more

0
votes
Fixed

[Billboard][MassPlaceTrees] Billboards are cut after mass placing more t...

Terrain

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Sep 29, 2016

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Version/s: 5.5.0b6

Steps to repro: 1. Open Unity;2. Create new project;3. Import attached package;4. Open 'testBillboards' scene;5. Select Terrain game... Read more

0
votes
Not Reproducible

[MAC] Unfreed allocations warning when "Save Assets" Window is shown

Scene Management

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Sep 29, 2016

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Version/s: 5.6.0a1

How to reproduce:1. Create a new project2. Enable "Verify Saving Assets" in Unity -> Preferences3. Create a material and change s... Read more

9
votes
Won't Fix

[iOS] Memory spike, ramp up over time and crash using Vuforia SDK

iOS

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Sep 29, 2016

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Version/s: 5.4.1p2

Reproduction steps:1. Open the attached project(prj).2. Build and run the test scene for iOS.3. Open the attached "stones_scaled" pi... Read more

0
votes
Fixed

Wireframe overlay color is not used

Scene/Game View

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Sep 29, 2016

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Version/s: 5.5.0b5

To reproduce:1. Create new scene2. Add cube to scene3. Change Wireframe overlay color to red in Preferences4. Switch through Wirefra... Read more

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