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DiscardContents() doesn't discard 3D RenderTexture
Steps to reproduce: 1. Open attached project2. Open scene "DefaultScene" and run it3. Notice that RT isn't cleared Additional steps:... Read more
Crash on "RtlLookupFunctionEntry returned NULL function" when clicking o...
To reproduce:1. Open attached project (from Swim.zip)2. Press on any error in a console window. Expected result: You can see informa... Read more
[Worker thread] Unity Editor freezes when trying to close it after calli...
Steps to reproduce:1. Download and open the attached project2. Open scene "TestScene"3. Hit play4. Hit play again to stop5. Attempt ... Read more
Calling a callback to script method from a separate thread in DLL when d...
Reproduction steps:1. Open the project2. Open the only scene available3. Open Visual studio or MonoDevelop4. Place a breakpoint on l... Read more
Setting color alpha to NaN causes alpha value bar to go out of bounds
Reproduction steps:1. Open attached project (AlphaValue.zip)2. Open "AlphaValue" scene3. Select Image game object in Canvas4. Hit pl... Read more
[Android] Splash Screen Logo freezes for ~1sec on 15% alpha transparent ...
Steps to reproduce:1) Download attached project 'New Unity Project.zip'2) Switch platform to android3) In Project Tab, open 'Project... Read more
dragging a prefab to a scene crashes editor on HandleSetTransformFatherD...
Steps to reproduce:1. Open attached project "crash000.zip"2. Open "MainScene" scene3. Drag "cardNode" prefab to sceneResult: crash o... Read more
Text Mesh bounds ignore accents when font is .TTF file format
Reproduction Steps:1. Open User's project2. Notice that there are two Text Meshes3. Notice that they have Box Collider Component add... Read more
[ES2] Shader shows wrong colour
Steps to reproduce:1) Download attached project ' BugReport.zip' and open in Unity2) Make sure OpenGLES2 is enabled in Graphics APIs... Read more
Multithread not working with IL2CPP
1. What happenedWhen using IL2CPP backend the ThreadPool.QueueUserWorkItem() multithreading method leads to slower performances for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal