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0
votes
Fixed

Memory leak when unloading unused assets with Metal

iOS

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Nov 11, 2016

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Version/s: 5.4.2p4

Memory is continuously allocated (2 KB at a time) each time a scene is loaded on iOS with Metal as the Graphics API. Steps to reprod... Read more

1
votes
Fixed

[HoloToolkit] : 5.7: InputField keeps getting refocused when using HoloL...

Windows Store Apps

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Nov 11, 2016

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Version/s: 5.5.0b10

Steps to reproduce:1. Open attached project2. Open Build Window by clicking "HoloToolkit/Build Window" menu item3. Enter Build direc... Read more

0
votes
Won't Fix

[CanvasGroup] Selectable is still interactable if it's moved to be non-d...

uGUI

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Nov 11, 2016

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Version/s: 5.3.4p6

Steps to reproduce: 1. Open attached project2. Open scene "Main" and run it3. Notice console: first "True" is printed when button is... Read more

0
votes
Fixed

If SS - Overlay Canvas had target display set to other than first then s...

UI

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Nov 10, 2016

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Version/s: 5.4.2f2

Steps to reproduce: 1. Open attached project "850240.zip"2. Open scene "test"3. In game view, set display to "Display 2"4. Run scene... Read more

0
votes
Fixed

[VCS] Perforce support missing scene checkout the first time an inspecte...

Version Control

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Nov 10, 2016

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Version/s: 5.4.2f2

When using Unity Perforce support, some changes to the scene file which cause it to be dirtied do not check the file out from Perfor... Read more

0
votes
Fixed

[Daydream] Camera.stereoMirrorMode = true causes visual glitching

VR

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Nov 10, 2016

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Version/s: 5.4.2f2

How to reproduce:1. Open user's attached project2. Build 'demo' scene to Daydream compatible device3. Move the view around4. Observe... Read more

0
votes
Won't Fix

[Collab] Version Control settings not modified when enabling Collab

Collab

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Nov 10, 2016

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Version/s: 5.5.0f2

We are not initializing Version Control in Collab signup. Because of this there are couple issues - (1) if Perforce was enabled befo... Read more

0
votes
Fixed

Missleading error message when the ScriptableObject is used with abstrac...

Scripting

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Nov 10, 2016

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Version/s: 5.4.1f1

Reproduction steps:1. Open the attached project (ScriptableObjectCreateAssetMenuIssue.zip);2. Go to the AssetMenu;3. Try to create a... Read more

0
votes
Fixed

[SinglePassStereo | Oculus] Occlusion mesh artifacts

VR

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Nov 10, 2016

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Version/s: 5.5.0f1

[SinglePassStereo] occlusion mesh artifacts 2. How we can reproduce it using the example you attached1) Setup Oculus CV1 and Oculus ... Read more

0
votes
By Design

GetSetMethod of PropertyInfo return null for some properties in a WebGL ...

WebGL

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Nov 10, 2016

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Version/s: 5.4.2f2

Steps to reproduce:1. Download and open the attached project2. Build for WebGL3. Open the WebGL build4. Open browser developer tools... Read more

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