Search Issue Tracker
[Audio] Exposed parameter for the Send effect's level gives an error in ...
Steps to reproduce:1. Open the attached project (861696-TestCase.zip)2. Open the Assets/test.unity scene3. Open Audio Mixer4. Select... Read more
[Backport] Projects names are the same in generated solution file
Reproduction steps:1. Download "project.zip"2. Open Command Prompt and navigate to Unity Editor3. Run the command "Unity -batchmode ... Read more
Terrain's tree material cause memory leak after refresh
To reproduce:1) Open attached project (in edit) and the scene inside of it2) Open profiler window, focusing simple memory look3) Pla... Read more
Navigating the scene using WASD keys causes stuttering
While navigating through the screen view using right mouse button and WASD, little stuttering is visible. Movement stops for a momen... Read more
CharacterController OnCollisionEnter not called if not registered on bot...
Reproduction steps:1. Open my attached project ("case851605_repro")2. Open the "main" scene3. Enter Play mode4. Notice how when the ... Read more
Crash when loading assets in AssetBundle with LoadAssetAsync on some An...
How to reproduce with sample:1. Open the project, which is uploaded to google drive2. Build and run on Android device3. Click on STA... Read more
Physics.CapsuleCastNonAlloc returns incorrect RaycastHit point and dista...
To reproduce: 1.Download and open attached project2.Open "CapsuleCastTest" scene3.Enter Play mode4.Check the console for outputted l... Read more
Dynamic batching doesn't work on meshes respectively using Color and Col...
Steps to reproduce:1. Open the scene in the project2. Enter play mode3. Observe Frame debugger Actual: the two meshes are batched se... Read more
[GVR] Crash when enabling or disabling VR mode
How we can reproduce it using the example you attached1) Download the attached project2) Deploy to Pixel phone using Daydream SDK3) ... Read more
Unity Android Gradle build/export causes errors with Daydream projects.
Unable to use gradle build when targeting a Daydream project. Exporting to gradle and importing to AS gives compilation errors. Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS