Search Issue Tracker
[Gles3][Adreno] Custom shaders are not rendered on some Adreno devices
How to reproduce:1. Open the attached project2. Make sure that graphics API is set to Gles 33. Build and run on Android deviceResult... Read more
[SpriteRenderer] [32bit] High "Order in Layer" valued Sprite Renderers d...
To reproduce:1) Open attached project2) Open scene "MainMenu"3) Play scene on x64 Win Standalone - notice that everything is rendere... Read more
Game screen is black with PostFX and Shadows disabled
Reproduction steps:1. Open the attached project2. Open the "BlackScreenRepro" scene3. Notice how the game view is black.4. Go to Pro... Read more
[VideoPlayer][Editor] Video stops playing when drop-down list is shown
Reproduction steps:1. Open the attached project2. Open and play scene "videoTest1"3. Wait for video to start playing4. On the menu b... Read more
[UnityWebRequest] Proxies such as Charles and Fiddler don't show UnityWe...
Can't view/debug UnityWebRequest HTTP requests because proxies (Fiddler/Charles) can't show the trafic. This does work when using WW... Read more
Handles.FreeMoveHandle lags behind the cursor in Retina environment
Reproduction steps:1. Create new Unity project2. Add scripts from https://docs.unity3d.com/ScriptReference/Handles.FreeMoveHandle.ht... Read more
Video stops playing in the Editor when Editor is moved
Steps to reproduce:1. Open attached project "something_2D.zip"2. Open "test" scene3. Enter play mode4. Start dragging Unity Editor p... Read more
[VR] When having two cameras in a scene only the Right camera's view is ...
Reproduction steps:1. Open the attached project.2. In the project settings and select any Virtual Reality SDK, I was using Split ste... Read more
UI Button doesn't update its SelectionState after interactable value change
To reproduce:1. Open attached project "buttonstates.zip".2. Play "Scene" scene.3. Click on left button, then on the right. When Butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS