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DrawMeshInstanced does not write to _CameraDepthNormalsTexture with Forw...
DrawMeshInstanced does not write to _CameraDepthNormalsTexture when Forward Rendering Path is used, thus, the Edge Detection image e... Read more
[Android] Application detects gamepad only after its input was made
Reproduction steps:1) Take any Android device and connect any gamepad to it2) Download and open user's attached project3) Build and ... Read more
Game crashes, when using TrailRenderer component
After upgrading project from 5.3.4 to 5.5.0p1, game players get crash. It seems to happen more often on older video cards This probl... Read more
GrabPass affects the shader's rendering even if it is not used
Reproduction steps:1. Open the attached project (GrabPass Bug.zip);2. Open the Main scene;3. Observe how the sphere is rendered;4. C... Read more
[Standard Assets] ParticleSystemMultiplier script refactoring had broken...
In Standard Assets ParticleSystem package sparks size in FireComplex and FireMobile prefabs is calculated incorrectly since 5.5.0f2.... Read more
Unity won't save Cache Server Mode on restart if set previously to 'Local'
Unity won't save Cache Server Mode on restart if set previously to 'Local'. Additionally, console will throw out these errors: Socke... Read more
StandardAssets Particles Scene Fireworks gives lot of "Assertion failed ...
It is happening on our Standard Assets -> Particles -> Fireworks Can't reproduce on 5.5.0p3Reproduces on 5.6 only - !regressio... Read more
Cache server mode changes to previous after reopening Unity
To reproduce:1. Open user's project2. Go to 'Unity'->'Preferences'3. Go to 'Cache server' tab and set mode to 'Local' (Do not cli... Read more
External dll classes are not recognized if they inherit NetworkBehaviour
Reproduction steps:1. Open project attached (NetworkBehaviourBug.zip)2. Go to Assets and check TheEngine.dll. Expected result: TheEn... Read more
Fullscreen mode in broken on Vulkan with Windows Standalone
Repro steps: 1. Open attached project in the editor.2. Build to Windows standalone (I used 64-bit player).3. Open it with "-force-vu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS