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API Updater does not update Profiler.GetRuntimeMemorySize
Steps to reproduce:1. Open the attached project (Unity5_BugReport_APIUpdater_Profiler_1.zip)2. Execute Mainmenu/BugReport/Profiler3.... Read more
TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems
Steps to reproduce:1. Download and open the attached project2. Drag the Fireworks prefab into the scene3. Observe the console Expect... Read more
5.6.0b3: Setting size on one dimension of BoxCollider2D to zero crashes
1. Create a new GameObject2. Add a BoxCollider2D component3. In the Inspector, set the size of the BoxCollider2D to 0 on its x-axis ... Read more
Progress bar for Generate Lighting gets stuck when removing default skyb...
The small progress bar on the bottom right corner of the editor that indicates the baking progress for lighting gets stuck at 11/17 ... Read more
Animator "Avatar Mask" has no effect after runtimeAnimatorController is ...
To reproduce:1. Open attached project "TestOverrideAnimation.zip"2. Play "TestScene" scene.3. Press "space" button. Animation plays,... Read more
Setting LineRenderer's endColor does not change the last Alpha value if ...
To reproduce:1. Open attached project "LineRendererEndColorBug.zip".2. Play "Scene" scene.3. Look at line renderers. Transparency lo... Read more
[Video]The videoplayer component doesnt color-correct under Linear color...
When using a video with the new 'Vide Player' component, when running unity in Linear color space the video hasnt got the correct ga... Read more
Video player doesn't stretch video when aspect ratio is set to stretch mode
Reproduction steps:1. Open the attached project (ReproProject_v2.zip)2. Open and play the "level1" scene Actual result: The video is... Read more
Crash when importing or reimporting shader
Unity crashes when trying to import or reimport a specific shader. To reproduce: 1. Open project.2. Go to "Shaders" folder.3. Select... Read more
Toggle state is not reflected in Scene/Game view in edit mode
Toggle state is not reflected in edit mode Toggle state (Is On) is not reflected in Scene/Game view. Steps to reproduce:1. Create ne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS